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Old 05-21-2008, 12:46 PM
Celos Celos is offline
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Join Date: Aug 2004
Location: Estonia
Posts: 70
I'm not sure I see a problem here. I can't recall having ANY trouble with the difficulty of encounters in any decent RPG I've played (the one exception that comes to mind is Gothic III, but that was just due to poor coding .. I'm also not sure if it qualifies as 'decent').

The whole point of this thread seems to be moot, seeing as most RPGs already contain easy encounters. (As a side note, the whole 50-50 chance to win a fight would make for some boring gameplay. Imagine if every rat you encounter from the beginning of the game had an equal chance of killing you...) Most of the time you work your way up to the big baddies through hordes of monsters below your level, who have a sort of a decaying effect on your HP, much like the stamina you described.

Your take on the percentages seems to be correct IF you exclude a whole bunch of factors usually implemented in RPGs, or in any game for that matter, to combat the issue. To implement the multiplication of the confidences, one would have to guess that the encounters come in rapid succession of one another and therefore leave the player no time to use any of the potions, healing abilities or even resting (at some locations) at his disposal. This, however, is rarely the case.
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