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Old 05-06-2008, 04:21 PM
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Arioch7 Arioch7 is offline
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Join Date: May 2008
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Thumbs up power,crit or flurry

In my opinion, flurry beats both critical and power attacks. Explanation: Power attack (PA) basically adds damage, but makes it harder for you to hit an opponent; Critical strike (CS) gives you a chance to do double/triple damage on successful hit, and also stuns the opponent; Flurry adds one more attack per round with less chance to be successful. In all my years of dungeon-mastering, I learned that extra attacks per round are worth gold. While more damage given by PA does sound tempting, it does not compensate enough for the lack precision of your character. CS might work fine, however, to fully benefit from it, you will have to use highly specialized lightsabre (use crystals with less power output, but more chance of critical hit and/or higher critical damage range). Stun may be useful though, and should not be underestimated. So to summarize, with flurry you attack twice with less accuracy, while enemy attacks once, with PA you attack once with higher damage and lower accuracy, and with CS you attack once with 5 to 20 (crystal) percent chance to do double, triple, or even quadriple (again crystal) damage and you also stun your opponent if critical hit is applied. You might say now that CS sounds like a best choice, but ponder on this: if you use crystals to alter your critical threat range and critical damage range, you will not be able to use personalized crystal, or solari, or upari etc. which are some of the most powerfull ones. Also if you use two sabres, flurry gives you 3 attacks per round (main hand, off hand, again main hand penalized).
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