14 Str
16 Dex
14 Con
14 Wis
10 Int
8 Cha
1st Level Ambidexterity and Toughness and standard suite of Monk Feats, Deflect Arrows and Still Mind at 2nd, Monk Speed and Weapon Finesse at 3rd, Purity and Wholeness of Body at 5th, Knockdown/Imp. Knockdown and Power Attack at 6th (useful for bashing stubborn doors and chests), Imp. Evasion and Weapon Focus (Kama) at 9th, Ki Strike +1 at 10th (and finally getting my Base Attack Rating to +7), going Torm at 11th and with it getting Lay on Hands, Sacred Defense and Two-Weapon Fighting and Imp. Critical (Kama) at 12th, Smite Evil at 13th, Imp. Two-Weapon Fighting at 14th, Divine Wrath and Great Cleave at 15th.
This set-up has been tested and I really do like it even though the low Charisma kind of undercuts the usefulness of the Pally-like abilities of the Champion of Torm Prestige class but these deficiencies are often times rendered moot by the Monk levels and abilities.
With Wholeness of Body able to nigh-instantly heal 20 points without the cost of a Potion or Healing Kit I off-set the suckiness of the Warrior Monk's Lay on Hands ability.
Without at least a Nymph Cloak +6 which is ungodly expensive the Divine Wrath is more or less worthless as it lasts only one round minimum, but! the attack bonuses given by the Monk levels in relation to the Kama more than make up for this while the Wrath Ability, diminished though it is, gives you a very temporary edge in early combat against the nastier things you'll find in the Underdark.
With a Kama in the Primary Hand and a light weapon of any type (I can wield) in the Off-Hand, I get up to 6 attacks per combat round with very little attack rating degradation between them (-2/-2). While other classes suffer a -5 rating penalty to every successive attack after the first (example: 15/10/5/0) unarmed Monks, or Monks with a Kama in the Primary Hand suffer only a -3 in both hands (example: 15/12/9/6). This lesser attack rate penalty carries on EVEN if the Off-Hand weapon isn't a Kama!
This fact is quite nice because I'll have access to the shortsword, a light weapon which I can invest a couple of feats into to up the attack rating and increase the Critical Threat with a Keen weapon to 15-20. Combine this with Vampiric Regeneration and you'll see why I'm so fond of Enserric in HoTU.
As for Divine Feats... mmmmh-meh. Using a Halls of Advanced Training module I found that, even with a Nymph Cloak +12 (which is something you'll never find in HoTU) giving me some useful Cha-based saving throws I was better off relying on those extra feats the Torm class gave and/or the abilities higher Monk levels gave. I managed to get rid of four Liches with three quarters of my HP gone towards the end... which is better than the two times I died with Pally levels diluting things like number and efficacy of Kama attacks per level and how quickly I could rush in and overwhelm each of the powerful undead spell casters.
Not to mention... a Cloak of Fortification +3 kind of gives me the saving throw bonuses Divine Grace would have anyway while freeing up a finger for a special ring... and it costs less.
