View Single Post
  #15 (permalink)  
Old 05-01-2008, 07:46 AM
Grizlok Grizlok is offline
Member
 
Join Date: Apr 2008
Posts: 12
I think my technologist is REALLY messed up. I'm broke as a joke. I have spread points all over because I wanted to make several different things. I used a fate point to steal the looking glass rifle because I thought it was wicked good. Then a few places later I find a schematic to make some BAMF pistol and holy cow, I am shooting people down 5 levels higher before they get to me.

Of course while trying to make bullets I notice I had this recipe for a Tesla Gun, so I dumped all my points into electric and int figuring that would make me kill even better and not have to worry about healing as much. Along the way I make healing jackets for myself and Jayna...which stop working after the first day of use...I don't see any charges on them - guess its a bug.

While trying to look up the 'bug' with healing jackets, I find that the medical arachnid is pro and I have the pattern. Of course to get that, I need to get 7 in mechanical to make an arachnid, and 6 or 7 in elixirs or whatever.

So, at this point I need to start over I think. I'd like to roll with a crew of gunslingers, but only Jayna will even use them it seems and she generally shoots Gar in the back until he flips out and kills her.

If I need/want the medical arachnid, then Jayna is pointless, I'll skip her and her worthless melee/gun skills and make/heal the party myself. Heck, I'll keep Virgil and he can heal himself/Sogg and Dog. I think I read there are 1-2 guys who will use technology with me...but as hard as it is keeping bullets maybe I should stay the lone slinger...

I was thinking maybe less is more and if I have Virgil as the 'support' and Dog because I like pets and a bruiser of some sort. I could skip the arachnid and just use elixirs for myself only and Virgil can take care of everyone else.

All problems aside, the game is good enough that I'm willing to restart it and try to fix my mistakes.
Reply With Quote