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Originally Posted by GawainBS I stumbled upon it yesterday while searching for any means to get MMVI to work again. I didn't even touch the mod, for exactly the same reasons you described. |
It's a shame, but understandable that the M&M games don't get modded. They are simply too well built from the perspective of gradual increase in difficulty. The apparent non-linearity covers up an extremely sophisticated progression that always offers you at least 2-3 options at any time which will keep your party developing. Tampering with that is like trying to remove several wheels from the inside of a complex 18th century clock and keep it running accurately.
But I suppose if you had to mod, M&M 2, 7 and 8 would be good places to start. Only they would require a lot more effort than is currently being provided.