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Old 05-01-2008, 12:53 AM
Scottg Scottg is offline
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Join Date: Jul 2006
Posts: 393
Quote:
Originally Posted by bushwhacker2k View Post
actually, not true. Being a specialist mage instead of a general mage makes it so that you can memorize an extra spell for each level... oh wait, was that Baldur's Gate?

By the way, the specialist type has a much higher DC than before with red wizard levels, so there isn't much reason not to use the type... that said, what would you recommend?
It does allow for one extra spell slot at each level - thats what you GET. What you give up is the use of opposing school spells. Its kind of pointless with the scribe scroll ability.

In NWN's 2 I *think* there is NO bonus to DC's for specializing. Instead all of that is taken care of with meta-magic feats (and class specific bonus feats - like the Red Wizard's, but its a pitiful +1).

Much higher DC's are also pretty much pointless in the OC and MOTB. Saves don't seem to be the problem for purist spell casters in either game. Spell Penetration however is a problem.

I personally would never go with a red wizard unless I was in a campaign with opponents that had substantially higher levels than I had, the OC and MOTB don't really meet that exception.

That means that I would NOT pick a school to specialize in.

If I had to.. well, it depends on how you play the character.

Here is as good an analysis on the pro's and con's as you'll find:

NecroMaster - Wiz(26), ASC(3), PM(1) - NWN2Wiki, the Neverwinter Nights 2 wiki
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