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Originally Posted by Brother None Sure, but that's kicking in open doors a bit too much. Obviously you need a central, strong vision. Allow your devs to be creative, but within this vision.
It's sadly why game development needs so many producers now.
And I hate to rag on Bethesda again (but it's a hobby), but they're a good example of lack of strong direction in vision. |
I think they had a vision, earlier. Its loss coincided, not at all oddly, with the retirement of some of its senior development team before or during Oblivion.
Molyneux in my opinion didn't have vision, as much as he had opinions. They weren't particularly well thought out, they were arbitrarily expressed, and the results left a lot to be desired. For what little my outsider's opinions are worth, I think having a clear vision of what you want to do, plus the ability to work with a team who want to get there, is a good start.