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Old 04-22-2008, 02:44 PM
galtzaiLe galtzaiLe is offline
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Join Date: Dec 2006
Posts: 33
Quote:
Originally Posted by VonDondu View Post
Yes, that is correct, The Fighter class is considered "inactive" until your character is one level higher in the Mage class.
Then i'll gain again all the fighters features. Got it.

Quote:
Originally Posted by VonDondu View Post
In 3.5 Edition rules, each level is added to the character's cumulative level. For example, a character with four Fighter levels and four Cleric levels is considered to be an 8th level character.

However, it does not work the same way in 2nd Edition rules. A character's level is considered to be the highest level he or she has achieved in one of his or her classes. For example, a 4th level Thief dualled to a 10th level Mage is only considered to be a 10th level character for spellcasting purposes.
I was adding up the levels like in 3.5 Edition rules, quite a big mistake. I don't recall reading this on the F.A.Q. My bad i guess :x

Quote:
Originally Posted by VonDondu View Post
The computer game actually averages the two levels when the game mechanics require it to know the character's "level". For example, the game considers a 4th level Thief dualled to a 10th level Mage to be a 7th level character. This comes into effect, for example, when the game needs to determine how many monsters to spawn when the difficulty of the encounter is determined by your party's average level.
I got it now. So, in the game i should average the two (or more) levels to find my current (in-game) character level.

Quote:
Originally Posted by VonDondu View Post
Due to software issues, multi-classed and dual-classed Rangers have extra spellcasting ability because the game is not able to to handle their spells properly according to 2nd Edition rules. Some people think the effect is too small to be noticed, but other people believe that multi-classed and dual-classed Rangers are "overpowered" because of it. To me, the answer is simple: if you don't think a character should be able to use all of the spells available to him or her, then don't use them.

A 6th level Ranger dualled to a 10th level Cleric can only cast the same number of spells as a single-class 10th level Cleric, and the character is considered to be 10th level for spellcasting purposes. However, since a Ranger has access to Druid spells, a Cleric/Ranger is able to cast all Druid spells as well as all Cleric spells. According to the rules, he or she should only be able to cast 1st through 3rd level Druid spells, but the game allows him or her to cast 4th through 7th level Druid spells as well. This gives the character the "illegal" ability to use spells like Ironskins, Insect Plague, and Nature's Beauty. If you think your character should not be able to use them, then don't use them.
Got it. So i won't be using a Ranger/Cleric. Just personal preference :P
Instead i'll go with a Fighter/Cleric dualled human (i think Fighter all the way through BG1 then dual to Cleric in BG2). I want to play this time with a -moderate- tank who can aid my party. I really don't care to have an über strong character, but one that can give me lots of fun and actually have a chance to beat the game.

Quote:
Originally Posted by VonDondu View Post
I hope this helps.
It does, a lot!! Thank you so much for clarifying the whole thing ;D
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