Quote:
Originally Posted by galtzaiLe Also i'm not sure that i fully understand how dual-class work in D&D 2nd edition rules (as i'm more familiar with 3rd / 3.5 rules). I found this in a F.A.Q. in GameFAQs:
As my english is somehow quite limited, i'm not sure if i got it right. Let's say i'm a Fighter lvl 3 and i dual-class to Mage. Now i'm just a Mage and i stop being a Fighter (not Fighter profs) until my Mage reach level 4, and just then i regain all my fighters benefits (such as proficiencies and so on) and stay as a (dual classed) Mage (so i can have a Mage that can wield long sword and such). Is this correct? |
Yes, that is correct, The Fighter class is considered "inactive" until your character is one level higher in the Mage class.
Quote:
Originally Posted by galtzaiLe Another thing about multi / dual-classing that i don't get is this: Code: RANGER
Spell Levels ----> 1 2 3
Exp. Level Casting Level*
9 1 1 - -
10 2 2 - -
11 3 2 1 -
12 4 2 2 -
13 5 2 2 1
14 6 3 2 1
15 7 3 2 2
16 8 3 3 3
* Casting Level is the effective EXPERIENCE LEVEL the Ranger is for
purposes of spellcasting. If a spell is more powerful for higher
EXP LEVELS, this is the level they're referring to, not his actual
EXP LEVEL.
Let's say i've a Ranger(6) / Cleric(10) (total level 16) dual-classed, will i be able to cast 3/2/1 spells for the Ranger?
In other words, let's say i play with Ranger until level 8 (can't cast spells yet), and then dual-class to Priest and i get 1 Cleric levels then i will be able to cast one level one Ranger spell (an so on according that table), right? |
In 3.5 Edition rules, each level is added to the character's cumulative level. For example, a character with four Fighter levels and four Cleric levels is considered to be an 8th level character.
However, it does not work the same way in 2nd Edition rules. A character's level is considered to be the highest level he or she has achieved in one of his or her classes. For example, a 4th level Thief dualled to a 10th level Mage is only considered to be a 10th level character for spellcasting purposes.
The computer game actually averages the two levels when the game mechanics require it to know the character's "level". For example, the game considers a 4th level Thief dualled to a 10th level Mage to be a 7th level character. This comes into effect, for example, when the game needs to determine how many monsters to spawn when the difficulty of the encounter is determined by your party's average level.
Due to software issues, multi-classed and dual-classed Rangers have extra spellcasting ability because the game is not able to to handle their spells properly according to 2nd Edition rules. Some people think the effect is too small to be noticed, but other people believe that multi-classed and dual-classed Rangers are "overpowered" because of it. To me, the answer is simple: if you don't think a character should be able to use all of the spells available to him or her, then don't use them.
A 6th level Ranger dualled to a 10th level Cleric can only cast the same
number of spells as a single-class 10th level Cleric, and the character is considered to be 10th level for spellcasting purposes. However, since a Ranger has access to Druid spells, a Cleric/Ranger is able to cast all Druid spells as well as all Cleric spells. According to the rules, he or she should only be able to cast 1st through 3rd level Druid spells, but the game allows him or her to cast 4th through 7th level Druid spells as well. This gives the character the "illegal" ability to use spells like Ironskins, Insect Plague, and Nature's Beauty. If you think your character should not be able to use them, then don't use them.
I hope this helps.