| A "carrion worm"??? Is that a new enemy in 1.5? (sorry for the stupid question but the 1.5 I ordered still hasn't arrived, the german postal service is on a strike right now) I tested the Ice Shards on a "Twisted Sylph" enemy with 12 in arcane magic and every pulse did less than 10 damage, reducing her health only by a sliver. But it's really insane that the Deathlord requirements are so high - actually the mage class reqs should be so high because arcane magic can simply 0wn everything (especially if you have fire nova or cataclysm and the "spellfire" skill) while deathlord seems to be quite useless. Learning bonuses for weapon/armor skills, lol, how useless. There are no weapons which require a level higher than 12 anyway.
edit: Now I've got 1.5 and ice shards STILL don't do meaningful damage. I still remember those Haunted Ghosts from 1.4 - now they're a cakewalk actually, since I had my Wylvan stand there and take TWO full charges of ice shards from two haunted ghosts with only 60 HP and I barely saw my life bar drop. That was ten deaths, AT LEAST, for the same situation in 1.4 on my old computer, all with my Urgoth dead as a doornail before he could even get close enough to swing. I remember that back then, even my Urgoth Ubertank with >200 HP was once killed by a single Haunted Ghost with only a half volley - I was trying to dodge but suddenly the shards hit me, so I took the damage of the second half of the ice shards attack and I DIED. Made me totally mad since I had just finished off Nauselom and then my 200 HP go POOF because of a little bit of ectoplasm!
__________________ TerrQuad_OpenTerrFileInfoHead: Open Error On D6SEG00.NFO
Last edited by file read error; 04-23-2008 at 12:35 PM.
Reason: added test results for version 1.5
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