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Old 04-16-2008, 06:31 PM
Nxla Nxla is offline
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Join Date: Apr 2008
Posts: 4
Fighter/mages are more than possible; they're among the most powerful character builds possible.

The only race you should really steer clear of for a fighter/mage is dwarf (for the obvious reasons). Any other race can work just fine.

For stats, you should aim for 20 str, 20 dex, 18 wp. Intelligence comes down to preference, but you need at least 8 and will probably want at least 12. Keep in mind that there are ways to increase your dexterity without using character points. There's a spell which will raise it by 4, gloves that will raise it by 2, and a quest (late in the game, however) that will raise it by 4.

As for spells:
The temporal college is your bread and butter. You can have hasten and tempus fugit both running at the same time, and that, of course, does wonders for your number of attacks per turn.

For a fighter/mage, colleges like fire and force are one point wonders. They offer a great first spell for a fighter/mage, but that's about it. The only reason to go further in those schools is if you want to get away from melee and start nuking.

Personally, I love Conveyance. Unlocking cantrip and teleport are very nice to have. Teleport saves so much time.

How you play it early on is, again, a matter of preference. I don't put points into intelligence until I needed it to have that next spell up and running though.
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