Agreed, thats why I always endorse giving max hitpoints for first level characters then role for their hitpoints each level afterwards. There is always going to be that element of risk and chance. Heck its what makes the characters that survive all the more heroic! I have probably had betwenn 15 and 20 characters die in my playing time but to me this is a blessing in disguise cos it lets me build a new one knowing the dynamics of the current team and the better understanding of the campaign setting that I am currently in.
I always believe in the chance that a "lucky hamster" may do a crit and kill character element to remain....if you didn't have that element where is the fun in that? I agree it is frustrating when your character dies but then again you look at it on the other hand it is an "opportunity" to try something new.
