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Originally Posted by Thrifalas Actually I never found BG that fantasy-cliché. Even though it is a full-out fantasy game, the game itself never reminded me of the stereotypical fantasy-thingies. In fact, I get a common feeling when I play Planescape Torment and when I am in Watcher's Keep, going through the labyrinth and fighting demons in the Blood War.
Both games have a rich varity of planes, portals and extra-planar beings. One of the reasons I love them so much. |
That's because the part of BG that you described *is* PS:T. That's to say: PS:T, as both a setting and a game, draws heavily on The Great Wheel, while this is more of a gimmick for Faerun.
I think you rather misinterpreted what I tried to say: the setting of BG is very much archetypical fantasy, while the story of BG isn't cliché in the slightest.