| Yeah, the weapon options *sound* cool, but won't matter after a few levels.
Versatile: +1 damage if wielded two handed. Great...
High Crit: +1d6 damage 5% of the time. That will last how many levels? 4-5?
Proficiency: With certain weapons you get a +3 to hit. Significant, granted.
Honestly, I can't think of something more "Fighterish" than hitting things with a weapon, which he's as good at as a peasant nowadays.
I'm afraid it will play more shallow. Yes, you get more abilities and can do varying degrees/types of damage, but so far, they seem to have taken the "thinking-game" part out of it. |