Quote:
Originally Posted by kmonster 4 HP/level. My point is that a dualclassed fighter/mage with low con can still have more HP than a mage with maximized con who is still playable, so there's no reason for bothering too much. |
But my point was that you can have a lot more HPs with 18 con than 12. And since a dying PC means going back to a saved game, I personally believe that high con is essential.
Quote:
|
According to my experience the game always gives you the good dialogue or reward if and only if your reaction modifier of +5 or better. With normal (8-13) reputation this happens only with 18 cha, 17 isn't enough. You don't get the dagger+1 Grombag mentioned and Hull pays you less. I don't remember the speech details, but if you still have BG installed it will take only a few minutes to get shocked yourself.
|
A dagger +1is nice to have early on, certainly, but not to me at least an essential--whereas staying alive pretty much is. This is just going to have to be a matter of personal taste, but given a choice between 18 in con or cha, I don't think minor reward differences are sufficient for me to boost them over that extra bit of life keeping my character alive. But then, I also don't like reloading, since I find it spoils the roleplaying aspects of the game--so I'm certainly not typical in that respect.