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Originally Posted by Deadalready I'm inclined to think that critical failure tends to affect melee combat and certain things like lockpicking. It's already frustrating without a penalty to have weapons fall out of hands or even more stupidly scarring oneself with a penalty things could be right appalling.
Then again, I've only really noticed it in melee so it might be possible to kit up on tech gear and use only magic spells and not suffer penalties. It might however give opponents a bonus to damage or something. |
I tested some tech armours with a 100 magic aptitude character and there was no noticable increase in his critical failures when attacking. You shouldn't equip a mage with any tech armour before testing it first apparently some of thier AC's and R ratings are effected by aptitude wheras some are not.