| I like NPCs and group members in my CRPGs (makes it feel less cheesy IMO with a team of "hero's" compared to the one ultimate hero doing it all), right back to the Fallout, Baldur's Gate etc style.
Didn't care much for how they were done in NwN 1, with the "henchmen" NPCs, but did feel NwN2 was a good step beyond NwN1 in that aspect.
So while it was annoying being forced to sometimes carry specific NPCs along for some specific areas (especially that annoying priest), I do think they were modelled quite decent in NwN2, and some of the "personalities" were made quite well - IMO. |