Quote:
Originally Posted by GawainBS So, because it's going to hard as hell, it's a good game, according to the designer? |
There is a group of players in all genres who have what we might call a "macho mystique." For some reason unknown to modern science, they think that pushing around pixels, faster or better, with the aid of a mouse, makes them great warriors or thinkers, or both. There was definitely an element of that in the older Wizardry titles, though they weren't impossible, by any means: but they were tough. And from the last beta I saw of Grimoire, I'd have to say it was less forgiving than any of the Wizardry series. I also remember Cleve stating in his forum at the time that he wasn't about to dumb things down for anybody--so make of that what you will. I do think the RPGer who prides themselves on figuring out the hardest puzzles, doing ironman games (no reloads because of death), and setting difficulty levels automatically for maximum--and boasting to others about it--will probably be most happy with this.
But to be fair to Cleve, Griomoire is also a cleverly designed game, with lots of skills and stats, interesting character types to add to your group, well-written quests and NPCs, and attractive locations.
It's just...the regular death thing and nearly impossible to find clues might annoy some people.
