| In that case, why not utilize the various potions that permanently increase an ability score while at the same time decreasing one as well? Also, why not redo the Guardian for maximum acid resistance?
Those two, especially the first one, should help a great deal.
If anything, for a weapon, I'd use Mordaniken's Sword (need to be AT LEAST level 14 as a sorcerer to cast level 7 spells), as in my opinion, it is THE best weapon in the game. It's ranged and makes you stronger than a full fledged fighter. This would eliminate the need for a ranger class. One level of paladin is good enough as you can use your cleric levels to cast Remove Fear to gain protection from fear for about ten turns.
With MS your BAB will be so high, that you can ignore the penalty for dualwielding and you can probably use the Golden Heart for the hitpoint and haste bonus to free the boot slot for the slippers, which grant you a +5 dexterity bonus.
I'd put at least 18 or 20 sorcerer levels in there though, to gain access to Wail of the GameBanshee or Executioner's Eyes. Twenty levels is preferred though, due to the increase in casts per day.
__________________ "Out, out, brief candle! Life's but a walking shadow, a poor player that struts and frets his hour upon the stage and then is heard no more: it is a tale told by an idiot, full of sound and fury, signifying nothing." |