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Old 03-14-2008, 02:10 PM
Thrasher91604 Thrasher91604 is offline
Exalted Member
 
Join Date: Oct 2005
Posts: 111
Here's the party I've settled on, for now ...
Many of the characers are based on and modified from Dave Milward's guide.
Any advice on further tweaks appreciated!

Thanks!

Aasimar Morninglord of Lathander 28 / Paladin 2 (primary tank, buffer, secondary healer)
Deep Gnome Monk 30 (decoy, scout, secondary tank)
Human Druid 30 (primary healer / summoner / secondary buffer / secondary tank - shapeshifted)
Human Bard 28 / Rogue 2 (party spokesman, thieving, charmer, buffing, secondary scout)
Drow Sorcerer 30 (bombadier)
Tiefling Diviner 30 (charmer, bombadier / identifier)


M Aasimar Morninglord of Lathander 28/ Paladin of Helm 2

Ability Scores When Created

Strength - 18
Dexterity - 12
Constitution - 18
Intelligence - 3
Wisdom - 15 (incs +2 bonus from Aasimar)
Charisma - 14 (incs +2 bonus from Aasimar)

Per Dave Milward's guide
"A surprise to some may be that I brought the Wisdom to only 15. My development of this character depends on raising his Wisdom first with the Ring of the Wise, and then the Every God Ring (+5 wisdom). This will be enough to let him cast 9th level spells. Sure, wisdom confers bonus spells and improves the DC for saving throws against the cleric’s spells. I conclude though that the Cleric can learn a sufficient number of spells for the party’s good throughout the game. Also, Cleric spells are far less about doing something to someone else (with a few exceptions) than arcane spells are. I’m not overly concerned about the DC."

The Holy Word spell doesn't have a save.

Ability Score Bonuses

4th level - +1 Constitution
8th level - +1 Constitution
12th level - +1 Strength
16th level - +1 Constitution
20th level - +1 Constitution
24th level - +1 Constitution
28th level - +1 Constitution

Per Dave Milward's guide
"At 12th level, I paused to improve Strength. The reason for this is that when the Holy Avenger is obtained, the Paladin will also have his strength improved by one. Combining these two together results in an increased Strength Modifier."

Skills

Concentration - 4

Feats

1st level - Combat Casting
3rd level - Subvocal Casting
6th level - Weapon Focus: Great Sword
9th level - Power Attack
12th level - Cleave
15th level - Improved Critical
18th level - Blind-Fight
21st level – Spell Penetration
24th level – Spell Penetration
27th level – Discipline
30th level – Heroic Inspiration

M Deep Gnome Monk 30

Ability Scores When Created

Strength 16 (incs deep gnome -2 penalty)
Dexterity 18 (incs deep gnome +2 bonus)
Constitution 18
Intelligence 3
Wisdom 18 (incs deep gnome +2 bonus)
Charisma 1

Ability Score Bonuses

4th level - +1 Wisdom
8th level - +1 Wisdom
12th level - +1 Constitution
16th level - +1 Strength
20th level - +1 Wisdom
24th level - +1 Wisdom
28th level - +1 Wisdom

Per Dave Milward's guide
"The reason for the +1 to Constitution and Strength is that I plan on having the Monk wear the Ring of Hearty Strength (+1 Strength and Constitution). The ring and the ability score bonuses combine together to improve the modifiers with almost a single leap.

Skills

Hide - 2
Move Silently - 2

Feats

1st Level - Blind-Fight
3rd level - Dodge
6th level - Power Attack
9th level - Cleave
12th level - Dirty Fighting
15th level - Improved Critical
18th level - Improved Initiative
21st level - Toughness
24th level – Toughness
27th level – Toughness
30th level - Toughness

F Human Druid 30

Ability Scores When Created

Strength 18
Dexterity 16
Constitution 18
Intelligence 3
Wisdom 18
Charisma 3

Ability Score Bonuses

4th level - +1 Constitution
8th level - +1 Constitution
12th level - +1 Strength
16th level - +1 Strength
20th level - +1 Constitution
24th level - +1 Constitution
28th level - +1 Constitution

Paraphrased from Dave Milward's FAQ
"There’s no need to worry about Wisdom. Once the cleric finds the Every God Ring, he passes on the Ring of the Wise to her. She can then cast 9th level Druid spells."

Skills

Concentration - 4
Wilderness Lore - 2

Feats

1st level - Combat Casting, Luck of Heroes
3rd level - Subvocal Casting
6th level - Weapon Focus: Pole Arms
9th level - Lightning Reflexes
12th level - Dirty Fighting
15th level - Improved Critical
18th level – Blind Fight
21st level – Spell Focus: Transmutation
24th level – Spell Focus: Transmutation
27th level – Spell Penetration
30th level – Spell Penetration

Human Bard 28 / Rogue 2

Ability Scores When Created

Strength 8
Dexterity 17
Constitution 16
Intelligence 14
Wisdom 3
Charisma 18

Ability Score Bonuses

4th level - +1 Dexterity
8th level - +1 Charisma
12th level - +1 Charisma
16th level - +1 Dexterity
20th level - +1 Dexterity
24th level - +1 Charisma
28th level - +1 Charisma

Skills

Bluff – 3
Diplomacy – 3
Disable Device – 4
Intimidate – 4
Open Locks – 4
Pickpocket – 4
Search – 4

Feats

1st level - Dodge, Mercantile
3rd level - Lingering Song
6th level - Spell Focus - Enchantment
9th level - Spell Focus - Evocation
12th level - Spell Focus - Enchantment
15th level - Spell Penetration
18th level – Spell Focus: Evocation
21st level – Spell Focus: Necromancy
24th level – Spell Focus: Necromancy
27th level - Spell Penetration
30th level – Improved Initiative

M Drow Sorcerer 30

Ability Scores When Created

Strength 10
Dexterity 20
Constitution 16
Intelligence 10
Wisdom 4
Charisma 20

Ability Bonuses

4th level - +1 Charisma
8th level - +1 Charisma
12th level - +1 Charisma
16th level - +1 Charisma
20th level - +1 Charisma
24th level - +1 Charisma
28th level - +1 Charisma

Skills

Spellcraft - 3
Concentration - 1

Feats

1st level - Spell Focus - Evocation
3rd level - Spell Focus - Evocation
6th level - Spell Focus - Necromancy
9th level - Spirit of Flame
12th level - Spell Focus - Necromancy
15th level – Spell Penetration
18th level – Spell Focus: Conjuration
21st level – Spell Focus: Enchantment
24th level – Scion of Storms
27th level - Spell Penetration
30th level – Improved Initiative

M Tiefling Wizard 30

Ability Scores When Created

Strength 10
Dexterity 18
Constitution 18
Intelligence 20
Wisdom 10
Charisma 2

Ability Score Bonuses

4th level - +1 Intelligence
8th level - +1 Intelligence
12th level - +1 Intelligence
16th level - +1 Intelligence
20th level - +1 Intelligence
24th level - +1 Intelligence
28th level - +1 Intelligence

Skills

Alchemy - 4
Concentration – 4
Hide - 2
Arcana – 4
Move Silently - 2
Spellcraft – 4

Feats

1st level - Spell Focus: Enchantment
Spell Focus: Conjuration
3rd level - Spell Focus: Enchantment
5th level - Spell Focus: Evocation
6th level - Spell Focus: Necromancy
9th level - Spirit of Flame
10th level - Spell Focus: Evocation
12th level - Spell Focus: Necromancy
15th level - Spell Penetration (x2)
18th level – Spell Focus: Transmutation
20th level – Spell Focus: Conjuration
21st level - Scion of Storms
24th level – Improved Initiative
27th level – Aegis of Rime
30th level – Combat Casting, Aqua Mortis
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