| Looks like a boring party.
1 advice: Don't prepare too much for HoF mode. Any balanced party can do it without too much trouble, even the pregenerated ones. It's easier than the first chapter in normal mode.
You can't even know now if you ever finish normal mode (the game is loooooong) or if you want to replay the game with exacty the same characters in HoF mode afterwards.
So better create characters you like in the first chapter, since you'll play it.
It's a waste starting your warriors with 18 wis but only 16 dex.
Your sorcerers have at least 6 wis too much, your Evoker even 14 unless you gave them low strength (annoyingly low carrying capacity) and dex (bad AC and ranged combat) on purpose for roleplaying or masochistic reasons.
3 arcane casters (2 of them even identical) promise a really slow and boring game with lots of pausing and micromanaging (some people like it).
No need to make your half-orcs more defensive, high dex and many HP should allow them to survive combat. If playing two identical characters is more fun than variability is your decision.
In HoF mode physical power doesn't hurt, it can increase the ranged damage vastly when you'll be hiding behind your summons.
Evokers don't have any advantage over diviners. Tiefling isn't a bad choice, so is human or drow.
It doesn't hurt if you make your sorcerers lawful good to keep the option to dual to paladin.
You can play without a rogue, but it's more fun if you have someone to handle traps and locks.
I've the impression that you just put some things from the powergaming guides together to solve a task.
IWD2 is no exercise you have to work at, it's a game made for roleplaying and having fun.
Forget the powergaming guides, read the manual and think about what kind of party you would enjoy. What characters/races/classes do you want to have in your party ? How do you want to play them ? How much do you like micromanaging and spellcasting ?
Do you want to have as many options available as possible or just an easy to handle party ? |