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Old 03-12-2008, 02:44 PM
Neph57 Neph57 is offline
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Join Date: Mar 2008
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That's probably due to a quality deficit that most modern games are plagued by. I mean, compare Morrowind to Oblivion. Morrowind had areas that were geographically diverse, oponents that were objectively tough or easy to kill, different architectural styles in different regions and cultures, there were the incentive to explore and finish the game, even just for the sake of viewing totally different areas. On the contrary, in Oblivion most areas look the same, opponents get tougher as you progress, thus there is no meanning in levelling since you can never become strong enough etc. Neverwinter 2, another modern classic, despite the fact that role-playing and interracting with NPCs is better, it is so much battle-oriented that it gets dull and tiresome after a while. Generally, I have the feeling that RPG designers are more console-oriented nowdays.
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