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Originally Posted by KnightofJESUS#1 i mean to me there was really no ponit for the game designer to put that in |
Actually, there was a point. If you set a character to ranged behavior, s/he will automatically switch to a melee weapon in case an enemy gets close, so s/he won't have his/her *** kicked.
And I loved slaughtering groups of enemies using a double-bladed red lightsaber then switching to a one-hilt blue lightsaber to duel a dark jedi.
Weapons' switch should definitely be kept for KotOR III, in my opinion.