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Originally Posted by bigredpanda Ammo isn't such a bad idea. Personally, I rarely play either K1 or K2 as using ranged attacks (barring force powers) - they always seem inferior to melee. Obviously, this could be because I don't train up on those skills, but still... it would be good to have a blaster being more powerful than they were in the last games, but introduce ammo as a levelling factor. | i agree with you on the melee over ranged part. i try to throw in Force attacks in K1 for some attack variety, so that i'm not alternating between Master attacks to avoid repitition in combat movements. but the problem is that it really slows the killing. i've brought down one of those groups of 3 dark jedi with Revan, Bastila, and Jolee in no more than about 5 seconds using only lightsaber techniques. using Force attacks and blasters? i'm looking at 15+
__________________ "You see, the war, the true war, has never been one waged by droids, warships, or soldiers. They are but crude matter, obstacles against which we test ourselves." -Kreia, 3,951 BBY |