Quote:
Originally Posted by fable First off, I'm definitely *not* looking for combat complexity. I'm not interested in fancy moves. I like the option to hone my skills carefully, slowly, building up stats in such a way that they let me bang away easily on something of my level or above, without worrying about spins, crouches, flips, overhand moves, or giving a high sign while spouting fanboi slogans in Esperanto.
For those who don't understand, I'm being sarcastic in my final phrase, above. For the rest, I mean it. What I want to know is whether The Witcher is playable by somebody who prefers story depth, exploration, intelligent puzzles, good NPC writing, and doesn't really want the dextrous combat? Simply put. |
Combat only sounds complex. No additional keys to press, just mouse buttons (L for sword, R for signs). Geralt will perform all flips and spins automatically, and combat animation is very well done.
The respawning monsters will quickly become a nuisance though; you can buy or find a few amulets that to some extent "repel" those pesky lower-level undead (after you level up, killing them wouldn’t even yield any exp).
Otherwise, victory is a few mouse clicks away. So easy, even a caveman can do it.
"Skills" are combat skills only. They are called talents and are arranged in a familiar, caveman-friendly skill tree. Duh. "Stats" (strength, dexterity, stamina and intelligence) are talents too. But intelligence in The Witcher is not a kind of intelligence that allows you to communicate on a higher level.
No thieving skills.
Intelligent puzzles? Are you kidding? Plenty of quests, some of them are good and require a bit of thinking but that's about it.
As for story depth, don't expect PS:T level.
Still, it is a very entertaining game. And the cutscenes are long and beautiful.
