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Originally Posted by GawainBS In D&D, Good & Evil are absolutes. Very much so, the existence of the Planes is the evidence of it. |
Simply because aligned planes exist don't mean that good and evil are definite. Most morally aligned planes are based off of positive and negative energy, not good and evil energy.
The perspective is still their, and debatable in the game, it's just made to appear definite to give a DM or player some guidelines. Eberron for instance, a D&D campaign setting, got rid of the "Always Evil" or "Always Chaotic" alignment descriptor in every monster, saying that there are some creatures that though born of evil can become inherently good. And lets not forget the deathless, is it evil to animate a good aligned undead?
Like I said, there's the illusion of things being inherently evil or definitely good, but for any DM or player that's even remotely experienced in the game, those rules can be bent pretty easily.