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Originally Posted by Kreez That would make a good point if a game was designed so player could role play as he wished thus making character behave the way he(player) would. But dont forget that the main character here has a long history(from books) behind him, so if he wants to play a tough guy and tak to everyone before drawing his sword and he doesnt like to sneak on people than thats really not a design flaw.
All i'm saying here, this is not a RPG in which you can customize your character behavior, since his behavior is known well from books. As far as gameplay is concerned thats up to each individual to decide based on his/hers prefferences. Personally i thought the game was a nice refreshing change although if i wanted to play a more customisible character with more influence on his behavior i'd choose another game. |
Well, The Witcher is not RPG, it is an action-adventure game, with gameplay as straightforward as a hooker's customer. So I would not expect any customization or role-playing - there is none to be expected.
I was not talking about lack of customisation or interactivity. I was talking about rational behavior. I haven't read the books, so I was not aware that Geralt was supposed to act irrationally; I assumed this was just a game design flow.
I thought tough guys gave up an advantage of a surprise attack while dealing with outnumbering enemy force only in cheesy movies. Well, I stand corrected.
