Quote:
Originally Posted by Lady Dragonfly
Inflammatory language aside, he makes a good point, here.
"Realism" in a game is a common sense concept that makes the hero's actions seem rational and the game itself more believable. If a hero is supposed to act irrationally on a regular basis, that is a design's flaw. Small (?) things like the ones Shockwave1 describes, along with a host of other small and not so small things he is yet to encounter, add to the frustration. The extreme linearity of The Witcher doesn't help either. |
That would make a good point if a game was designed so player could role play as he wished thus making character behave the way he(player) would. But dont forget that the main character here has a long history(from books) behind him, so if he wants to play a tough guy and tak to everyone before drawing his sword and he doesnt like to sneak on people than thats really not a design flaw.
All i'm saying here, this is not a RPG in which you can customize your character behavior, since his behavior is known well from books. As far as gameplay is concerned thats up to each individual to decide based on his/hers prefferences. Personally i thought the game was a nice refreshing change although if i wanted to play a more customisible character with more influence on his behavior i'd choose another game.