Thread: Bad game Design
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Old 02-10-2008, 12:59 AM
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Xandax Xandax is offline
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Quote:
Originally Posted by Shockwave1 View Post
<snip>
Realism withing the confines of the parameters of the game is assumed of course ... my god.. you are right... a fantasy game can't have any realism in it all because it fantasy.. oh know what will we do????<snip>
Which is exactly why "realism" - or rather the amount of realism *you* want is subjective.
You do not demand it in all aspects, as you claimed prior you did (What world do you live in? Realism is realism. I demand it in all aspects of the game ... remember?)- which is it? You want it when it suits you. Thus - it is subjective. (as is "immersion" - which is a nice little buzzword when it comes to gameplay preferences).
And within the confines of the game? Well realism there could easily be that it is silly to walk around with a huge sword unless you need to use it.

What constitute bad game design is also extremely subjective - which is quite visible from the scores of people who like Oblivion for example, whereas I, and others, think that game is stupidity made into game-code. However, because I do not like the game, I do not play it (anymore) - but because I do not like situation or feature X ... does that mean it is bad design?
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