Thread: Bad game Design
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Old 02-06-2008, 12:47 PM
Shockwave1 Shockwave1 is offline
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Join Date: Feb 2008
Posts: 5
Wow.... it's not R6 thanks for clearing that up.... the example still holds. What world do you live in? Realism is realism. I demand it in all aspects of the game... let's just think about this:

Talking to enemies forces you to put your sword away (unrealistic)
Various other cut scenes force your sword away (only realistic if there was a good reason to put it away)
Forcing you to talk to enemies before you kill them (unrealistic, but forgivable sometimes)
Talking to enemies forces you to walk within sword reach (unrealistic)

As for the beast fight that's part realism based and part game mechanics based. I would definitely oil my sword if I was going off "to deal with the beast" as Geralt says every way i played it If it was wasted it was wasted but it lasts a long time. I mean that's the only way you can use oil... using oil with enemies heading at you is what is unrealistic but the game allows that just fine. Leaving the cave mouth at all give the game that puppet feel, giving you no control over you own actions. I just dislike games where I keep thinking to myself... "I wouldn't be doing this, i don't think the character as described would be doing this".

Drawing your sword in the cut scene for the Beast then it's back in your sheath to start it?
prevented from saving the game before or during the beast fight even though it comes on the heels of a long conversation (unskippable) scene - thats just bad mechanics.

Regardless.... it's a decent game but these things detract from it. I can't belive your panties are all in a twist because teh game isn't' perfect
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