| Bad game Design I have made it to the Beast in Ch 1 in the game and I have to say, the mechanics of the game are decent, the story is pretty good, but whoever decided on the cut scenes should be shot, flogged, burned, and never work on PC games EVER again. Must be the same guy who worked on NWN hordes because it is the same inane design.
Did anyone else thing the prelude was overdone with cutscenes by about 500% I know you are learning in the prelude but still you couldn't take two steps w/o one.
Then you get into the Ch 1 and how many times does the game force you to put your sword away, walk up to a bad guy and talk to them in a cut scene and then start a fight with no sword drawn and bad guys a foot away. I should be able to talk to people from a safe distance thank you, and with my sword out. This happens several times (the dwarf, the salamandra guards, etc)
Now here we come to the end of CH 1 , the big fight with the beast where do i start. Huge cut scene then you go off to find the beast, can't drink any potions, can't oil up your blade, nothing. You actually GO LOOKING for it COMPLETELY unprepared (and sword in sheath because we wouldn't want to hunt the beast with a weapon in our hands). I thought Witchers were good at hunting beasts. Then if you die you have to redo the huge cut-scene! (unless you save it mid battle)
The game is decent enough otherwise but can someone tell if if this insanity persists through the rest of the game or does it get better?
Last edited by Shockwave1; 02-03-2008 at 11:54 PM.
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