| HoF mode from the beginning I'm going to give it a try, and I'm brainstorming party ideas now. here's what I've got so far:
Gnome Fighter (GM in Axes for a great AC and using the boomerang axe)
Half-Elf Cleric/Ranger
Half-Elf Fighter/Druid
Elf Fighter/Mage/Thief (basically, I'm using him as an archer who can open locks and disarm traps. Since he'll always be in the back-row, I figured he doesn't really need armor so why not throw some spellcasting ability in there as well?)
Gnome Fighter/Illusionist
Half-Elf Bard
I'm not too sure on where to allocate weapon proficiencies (other than maxing out ranged weapons for all characters ASAP).
I also know that Paladins are usually pointed at as being great for HoF mode, but I think that's because of being able to cast "Prot. from Evil" on themselves so often. I figure a single classed Gnome fighter can wear that gnome/halfling helmet for a better AC bonus, and can also be a more offensive character since he can get GM in a few weapons.
This is still in it's planning stage, so I'd really welcome comments/ideas/criticisms. TIA
__________________ Oh, squiggly line in my eye fluid. I see you lurking there on the periphery of my vision. But when I try to look at you, you scurry away. Are you shy, squiggly line? Why only when I ignore you, do you return to the center of my eye? Oh, squiggly line, it's alright, you are forgiven. |