
01-23-2008, 06:21 AM
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 | Exalted Member | | Join Date: Sep 2007 Location: Where the blue grass grows...
Posts: 138
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| Party tips/recommendations? (Possible Spoilers) Hi, I know there’s other threads around concerning party builds in IWD, but I’m starting this only to keep from hi-jacking anyone else’s. 
I’ve played through IWD/HoW several times back but only with 5-6 person parties consisting of a various mix, also multi-classing if it came down to it. But never dual-classing. This time around, I seem to do better with dual-classing, but I’m also striving for a 4 person party. All my other times playing, I’ve always included the Bard. But seeing as the Bard can’t be multi or dual classed into, I’m thinking about dropping him this time. Sure, he can well off replace the wizard, but imo he seems to be stuck on the short end of the stick when it comes to hand-to-hand combat. His songs are also a plus as with his Very High lore skill. But as I said, I’m looking to accommodate 4 persons rather than 5. (So ANY tips or suggestions you may have are welcome.)
Also, I prefer a more Fighter/ (?) oriented party for more stability and to resist ambushes or mobs. That being said, here’s what I had planned out: (Human)Fighter dual Druid (D classing at lvl 9) (Dwarf) Fighter (This char can go 2 ways, either stay a single tank or multi into a Cleric) (Human)Cleric dual Wizard (This character’s suppose to make up for the missing Bard) (Gnome)Fighter multi Thief (I chose the Gnome over the Halfling bcuz I’m not sure whether Halflings have infra-vision as Gnomes do)
So that’s how I’ve planned it. I’ll have 3 Tankers (including the Gnome), 2 Healers (possibly), 3 Spell casters and 1 Thief.
__________________ ''Light gleams through darkness, beset by immense haze over a few seconds following a loud cacophony. Motionless, the repercussion of your action strikes your very mind and senses. Still dazed by the intense pain that follows with tripping over your own sonic blind trap.'' |