| Ideas I know this is out there but maybe an inventor/tinker/enginer class specialising in traps, bombs and constucted companions. The plans and components could drop from creatures. These skills could be removed from other classes to streamline them. Ie lightning traps(assasin), golems (necro) Item find (barbarian) ETC. also item repair.
I think the barbarian fighter class should be streamed into a more 3 way evolution decision that make the most of the previous incarnations. With potential to move into elite version of class . I will list base choice Ie Barbarian then / elite evolution beserker
Barbarian/ Berseker= huge damage but slow hit rate. gear is damage oriented in its bonus's would be low armor and hold with barbarian apperance Ie fanged helmand ugg boots. Will specialize in two handed weapons Ie Battle axe, War Hammers
Swordsman/ Blademaster= skilled fighter with blade weapons, fast striking rate and high chance to hit. with skill choice can dual weild. Can weild any sword and two handed swords only. With levels increase chance to dodge and interupt enemy attacks. Also with elite evolution strike multiple enemies and excell in mass mob melee. gear bonus's would offer moderate armor and add to speed/chance to hit and dodge and incapacitate/ dissorientate
Iron defender/Dragoon= uses heavey armor, sheild and one handed weapon to make them one hard cat to skin. Very gear reliant, but posses lots of passive skills that allow instant counter strike, chance to stun, and to tire and demoralize enemy the more damage you take. Gear will be high armor and have resistances. also have chance to do spell or damage on hit.
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