| With dream going melee, I feel you can't go wrong with either Warfare or defense. I currantly have both and they work quite nicely.
The Harbinger (warfare+dream) is using dual wield along with psionic touch. I started with onslaught, but found the dual wield route to be more effective. Things that increase my attack speed have really helped.
The Paladin (defense+dream) is going the outright power route. Club weapons with psionic touch along with phantom strike. Slower then the harbinger but more damage in one blow.
Both are equally nice and fun builds. Just remember though, it is highly possible to build both of these characters with no ranged attacks what so ever. Meaning that you will be looking Typhon square in the face to fight him. As the prior post stated, learn his moves and it will make the job much easier. Worst case, take phantom strike and you can just spam him to death with it. Nothing like watching the baddies go about there business when you dissappear only to have you reappear right in there face with a well increase weapon strike. Don't give up though. It took me forever to kill Typhon with my first character (warden) but was so sweet when I did.
OH one last piece of advice. Don't be afraid to use a mystic to change your powers around. Some builds do really well at first but start to suffer in the latter stages of the game.
Bust of luck!!! |