Quote:
Originally Posted by Brother None Sure, but should they then all try to feel immersive with the same methods?
It's this mono-linear, "all games must be designed like this" attitude that I never get. What is it with the mainstream fear of what's different? Why the aversion to change? |
It's actually easy to answer to that question: The fear comes from the fact that with everything new, there is higher possibility that the the big audience doesn't like it. Thus, the sale would be lower. But if the method, way of development or anything else has already been tried, and noted to be succesfull and increasing the sale, the risks are lower to use.
So, everything new contains big risk, and not many developer team wants such risk when there is other ways to get "easy" money. The sale, after all, means much more to them.
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