Quote:
Originally Posted by dtuner Of course there is! Don't just argue for the sake of fanboy arguing. The course of progression is from the original medium for games in the world >
2 dimensional boards played with pieces representing 2 dimensional points on that board. In gaming this would translate to the Atari-style of gaming we used to love. |
That's good, but it doesn't show some kind of "natural progression". My problem with that concept is that it defines game development that is on some kind of mono-linear track, with every game heading in the same direction. That's asinine, why would all games have to develop the same way? Why wouldn't there be alternative, creative styles of development?
Quote:
Originally Posted by dtuner The ultimate goal of a game is to immerse you into the game's world, yes?
Well the ultimate level of immersion would be to actually put you in the game, ala Virtual Simulation (ex: Lawnmover Man). |
This is highly debatable. Some games have a pure purpose to immerse you, yes, but why should all games try to do only that? Do you have a problem with other people preferring other play-styles?
Quote:
Originally Posted by dtuner What Demo???? The Bus teaser video?
*sigh* These few posts were my first attempt at giving my opinion on Fallout 3.
NOW I understand how difficult people can be about a 15 year-old gaming style. |
The 45-minute press demo, I saw it at GDC. It showed few of the elements you named. That doesn't mean they won't be in the game per definition, it just means they haven't been spotted yet.
And I don't see anyone being difficult, really.