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Old 12-24-2007, 12:37 AM
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Rogue Rebalancing Mod v3.82 released

Happy holidays everyone! The Rogue Rebalancing mod has been updated to v3.82. In summary, this small maintenance update resolves a few compatibility issues with other mods, fixes several minor bugs and further enhances the AI scripts of all characters which are altered or introduced by this mod. Here's the full list of changes:


Core component changes:
  • Fixed a bug which could trigger some of the NPC interjections at the wrong places in Arledrian's and Marina's dialogues in case other mods had previously altered them
  • Giving a potion to Arledrian while he is wounded will no longer deplete an entire stack of potions of the same type
  • Slightly revised the saving throw penalties of the Bounty Hunters' Special Snares
  • Main readme updated to SHS format


Changes to the Chosen of Cyric component:
  • During the cutscene at the City Gates the party's spell protections were dispelled a few seconds before Venduris had actually started his incantation. This has been fixed and the dispelling will now occur precisely at the intended time
  • Fixed a bug in Zaeron's script which could occasionally prevent him from attacking valid targets. Furthermore, Zaeron will no longer request Bodak's aid if Bodak has already been killed
  • If any of the Chosen of Cyric characters become charmed or feebleminded Bodak will attempt to remove the effect by targeting them with Arrows of Dispelling
  • In case Venduris, Zaeron or Bodak become blinded they will no longer attempt to hide in shadows while they are still within the visual range of the party
  • The stun chance of the Stormcharged Axe has been reduced to 10% and its electrical damage bonus was reduced to 1d3 points per hit
  • Selina and Zaeron's Spell Sequencers have been slightly revised in order to put more emphasis on protection and defense
  • Made some minor AI tweaks


Changes to the Shadow Thief Improvements component:
  • The Shadow Thieves guarding the captured informant on the top floor of the guildhall have been slightly repositioned. It is now possible to sneak past them and reach Palern unnoticed should you prefer a stealth approach. Once you get to Palern, you can help him escape without alarming the guards by either giving him a Potion of Invisibility or by casting an Invisibility spell on him
  • Blinded Shadow Thieves will no longer attempt to hide in shadows while they are still within the visual range of the party
  • It is no longer possible to receive the bonus XP for stealing Gaelan's key if he has already been killed
  • Removed a few superfluous ambient sound references from the guildhall basement area script
  • The Spell Sequencers of several Shadow Thief spellcasters have been slightly revised in order to put more emphasis on protection and defense
  • Added an incompatibility warning message which prevents the installation of this component in case the "Check the Bodies" mod is detected
  • Made some minor AI tweaks


Note: if you currently have Rogue Rebalancing v3.8 or v3.81 installed then you won't have to start a new game after updating to v3.82. Otherwise, starting a new game is required in order for all components to work properly.
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