| The game is practically open-end so its a bit hard to define exact numbers, but only general directions. Like High/Medium/Low number of points to aim for.
mines are:
---- MainChar, Fighter, Sword&Board
- generic skills distribution
- lvl3 brutal attack
- lvl3 provoke
- lvl3 Whirling Strike
---- Lothar, Fighter, 2H sword
- generic skills distribution
- lvl3 brutal attack
- lvl3 War Cry
---- Taar, Nature mage
specialized in buffs, Grasping Vine and healing
-Natural Bond 5
-Aquatic Affinity high
-Enveloping Embrace high
-Nurturing Gift medium
-Arcane Renewal, medium
-Absorption 20
-lvl3 Invulnerability
---- Deru, Nature mage
specialized in summons, Grasping Vine and healing
-Natural Bond 5
-Aquatic Affinity, high
-Summon Fortitude/Might high
-Nurturing Gift, medium
-Arcane Renewal, medium
-Summon Bond 20
-lvl3 Summon Provoke
-lvl3 Aether Blast
-lvl1 Invulnerability
Might get some lvls of combat later, for summon and casting skills.
This party is pretty good early on with plenty of healing and double invulnerability. And beginning with lvl34 it starts to really kick some serious arse. With their defenses up the mages practically never die. So do fighters. In fact, Lothar here dies the most.
dual wield is only good cos of the bugged power so im not using it. Combat mage is totally weak, so not using it either. Ranger is not unique enough to get a place. AddOn classes sound way too complicated to play, and since default classes are becoming very strong anyways there is not much reason to play the addon classes as well. ( all imho ofc) |