Aasimar pal2/sorc 10-14-16-12-8-20
Dwarf Battleguard 14-14-18-8-18-6
Human barb1/druid 10-14-18-8-18-8
Drow rogue1/wizard 10-18-16-20-8-8
I'd make the pal/sorc a human with stats 10-14-18-8-8-18 to get the spells faster. I wouldn't waste feats for dualwielding on a caster. Spell focusses and elemental feats are far more efficient.
The battleguard will totally own the the rest of the party. You might consider reducing his strength (so he can't wear heavy armor) or dex (so he can't use rapid shot) for party balance reasons.
Start char 3 as druid (maximal concentration and 10 spellcraft (for scion of storms) are the important skills) and don't ever take more than 1 barbarian level. If you want a third skillpoint for roleplaying reasons take 10 int and 16 con.
Start char 4 as rogue for the skillpoints. Taking only 1 rogue level yields the strongest mix, but since he's only a backup caster it's not that important.
Quote:
Originally Posted by Jedi_Sauraus Oh and for heaven's sake don't be a deep gnome they are considered small, you will have slower movement rate and you'll do alot less damage with your fists. Deep Gnomes and the Monk class are simply incompatible. |
That's incorrect for IWD2. Size doesn't matter for movement speed or fist damage in this game.