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The Table
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Code:
Level BAB Fort Ref Will Special
1st +0 +1 +3 +2 Improvised Strike, Jest, False-Truth, Annoy, Bonus Feat
2nd +1 +2 +4 +3 Evasion, Grapple Avoidance
3rd +2 +2 +4 +3 Fast Movement
4th +3 +3 +5 +4 Chaos Field
5th +3 +3 +5 +4 AC BOnus, Slippery Sanity
6th +4 +3 +6 +5 Uncanny Dodge, Bonus Feat
7th +5 +4 +6 +5 Improved Evasion, Fast Movement
8th +6/+1 +4 +7 +6 Grapple Avoidance
9th +6/+1 +5 +7 +6 Bonus Feat
10th +7/+2 +5 +8 +7 AC Bonus, Improved Uncanny Dodge, Chaos Field
11th +8/+3 +6 +8 +7 Fast Movement
12th +9/+4 +6 +9 +8 Slippery Sanity
13th +9/+4 +6 +9 +8 Disfunctional Mind
14th +10/+5 +7 +10 +9 Anarchic Dodge, Bonus Feat
15th +11/+6/+1 +7 +10 +9 AC Bonus, Fast Movement
16th +12/+7/+2 +8 +11 +10 Chaos Field
17th +12/+7/+2 +8 +11 +10 Extra Spell Slot (Any Chaos-aligned spell up to level 7)
18th +13/+8/+3 +9 +12 +11 Extra Spell Slot (Any Chaos-aligned spell up to level 8)
19th +14/+9/+4 +9 +12 +11 Fast Movement
20th +15/+10/+5 +9 +13 +12 AC Bonus, Chaos Field, Chaotic Avatar.
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In Summary
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The Jester is at earlier levels a witty annoyance and battlefield manager, and at higher levels a harbinger of Chaotic lunacy, fanatical for the cause of
disorder. They may find themselves in numerous religious or political situations, always living up to the chaotic ideals they hold. Despite his ideological
compunctions, the Jester makes a welcome addition to any group that won't put up with a stuffy monk's ideas. Just make sure to bring some earplugs.
[final post of 3]
thanks guys
edit: GAH! the lines are all screwy...sorry..