View Single Post
  #5 (permalink)  
Old 12-08-2007, 08:42 AM
VonDondu's Avatar
VonDondu VonDondu is offline
Exalted Member
 
Join Date: Mar 2001
Location: USA
Posts: 3,107
Quote:
Originally Posted by DoE View Post
Dwarf Fighter 3 (?) / Cleric X
I recommend a Shield Dwarf Battleguard of Tempus (single-class). It's a melee-oriented Cleric that starts with 2 points in Martial Weapon, Axes right off the bat and sacrifices a little bit of fighting prowess to gain very powerful spellcasting ability.

I've only played IWDII once. I was so confused by the choices, I copped out and tailored my party according to a guide by Ken J. Egervari called The Icewind Dale 2 Ultimate Powergaming Party FAQ. It is full of indispensible advice about how to get the most out of your party without cheating. I have no idea what kmonster meant when he said that giving two of your characters fighter and barbarian levels will speed up your ability to cast high level spells long before you're supposed to be able to because of the 20 percent XP penalty for multiclassing. But it seems to me that you should choose characters who can cast high level spells as soon as possible simply by virtue of their own attributes (which applies to a single-class Shield Dward Battleguard of Tempus as well as to other characters such as a single-class Human Sorcerer, as the guide explains).

A Drow Rogue (1) / Wizard (x) also strikes me as a "perfect" character on its own merits (and the male Drow soundset is nice), but I don't see how it would fit into your party.


Quote:
Originally Posted by DoE View Post
I want my party to survive easy, but not at the expense of min/max'ing unneeded abilities...
Just to clarify, does that mean you wish to avoid min/max-ing? If so, I can appreciate your desire to roleplay; but unfortunately, you won't notice any actual difference in the game if you set your characters' "useless stats" any higher than the absolute minimum. It will only benefit your imagination.

Last edited by VonDondu; 12-08-2007 at 08:45 AM.
Reply With Quote