Nah, they prolonged the skill tables to reach lvl30, and halved armor modifiers since armor made chars so damn unkillable. Particularly the Tank. No fun in playing w/o danger of dying. skill tables are not capped @20 anymore and prevent picking some foreign class skill for great effect, which was a bit cheesy too i think. Forcing us to create more focused characters. So both pretty good balance changes. + an increased difficulty overall. Playing with BW was way more interesting than w/o. Merc difficulty in original campaign is a blast then. Its either you or them, to the death.
