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Old 11-17-2007, 02:08 PM
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KillerGremal KillerGremal is offline
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Join Date: May 2006
Posts: 93
Like partially denoted above, 'Absorption' is generally no good implementation.
As far as i remember, it will be respected before resistances, and even more wired, it will increase your life first by the absorbed amount in order to make you suffer some CPU clocks later the usual/full damage - so from code-perspective this has nothing to do with absorption or reduction, this is just a logical hack that has more or less the same result.

The deeper reasons for this strange code part are unclear. Spontaniously i would say it has something to do with damage relfection, but as you know probably, magical damage never will be reflected by default.
Perhaps in X-mas holidays i can take a closer look onto it...
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