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Old 11-08-2007, 05:42 PM
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Lady Dragonfly Lady Dragonfly is offline
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@Xandax
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Well, at least there is no instant-teleportation, no level scaling, no popup telling you to equip which sword, use which style etc. So perhaps there is more to the comparison then that.
Why do you need to compare this game to Oblivion at all? Is it a sort of a benchmark? Does it automatically make one game a masterpiece because another one is bad (in your opinion)? I did not play enough, of course, to express the final opinion (and I don't have much spare time, unfortunately, with my busy schedule). So far I am unimpressed, but you and Buck say that one has to play through at least two chapters to really appreciate the game. I trust your opinion, so I will play, and I really want this game turn out a worthy one, eventually, because I was counting days and hours before its release. My husband was making fun of me, but he went to Best Buy during his lunch break to buy this game for me on the first day it was released in the US.

I understand that game design can be different. And our preferences are different. We both know that a lot of people think Fable was the best RPG ever. Or Diablo. Or Oblivion. But what makes my preference better than somebody else's? These are just different games aimed at different gamers. you don't have to buy or play them.

The Witcher is a long-anticipated game. I could not care less about "mature" themes. The "sex" does not bother me (btw, can you review the hard-earned cards? ). The "mature" themes don't make a game mature.
I care for a good story, dialogues, NPC interaction and mystery. I care for stuff fable mentioned in the other thread. I don't care for pretty in-game movies. I don't hate them, I just don't care for them. And that is why I am a bit disappointed. Why do you need to play for 20 hours before you begin to appreciate a game? Why are the dialogue trees so poor? No, I don't expect a drunk speak like Professor Higgins, but I expect more sense and purpose. Why is the game so linear? See, I like the open-world feel. I like to roam and explore and yes, get ambushed, and not to be goaded along a narrow path with invisible fence, even if the guidance is not blatantly obvious. That is just my personal preference though.

And why are my critical comments treated as ludicrous? Yesterday GB news posted a link to a positive review containing a grain of salt:

The game does have some issues, though, including a few crashing problems. It crashed once after zoning (and prepare for zone/load times when you enter and exit buildings) and once when exiting the game.

Some of the other smaller issues with the game include the repetitiveness in the conversations and how – sometimes – the conversations seem to make little sense. Also, when you get to the first boss battle, you may not succeed initially, and failing means having to repeat the cut scene that precedes the battle. This is a bit of a pain.
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Last edited by Lady Dragonfly; 11-08-2007 at 05:50 PM.
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