Quote:
Originally Posted by Lady Dragonfly Oh, please. This game tells you exactly what to do next. It is all in the journal. Go there, talk to such and such. Check over there. Find them (marked on the map, btw). Everybody hated that in Oblivion and suddenly the same people love it in The Wither. Give me a break. <snip> |
Well, at least there is no instant-teleportation, no level scaling, no popup telling you to equip which sword, use which style etc. So perhaps there is more to the comparison then that.
And actually, you choosing to leave specific items with the innkeeper is a choice you make. It is not a game-flaw. You can say that perhaps it is a game-flaw to not allow you to carry everything you found, but well, that is not correct either - that is a game design, like it is that NwN2 lets you carry immens amounts of inventory, Witcher lets you carry less.
And yes, the beast can be difficult, but he is not impossible, and you do not need Aard to finish him, but you might need potions (if you do not have Aard) which is also said when you choose difficulty, that if you choose medium, alchemy is useful, and hard, that alchemy is needed.
That however means there is more then one way to win/fight.