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Originally Posted by Lady Dragonfly Yes, I know all this. My point is you cannot win UNLESS you have aard II AND both enhancements. The game is generally easy up to that point. Then, suddenly, you get a hell of a fight on your hands, without any warning. Why was it necessary to throw in that stupid super-difficult boss encounter right after two (!) cutscenes? Do you think this is a sign of a good, clever game design? |
I beat the Beast on medium on my third attempt and was real close on my second. I tried to use aard but never got the knockdown effect on the Beast, the only magical help I had was one swallow potion and one blizzard potion. And yes, there should be a way to save (perhaps just an autosave) after the cutscene. I don't think I have seen anyone arguing otherwise, only that the fight isn't as impossible as some try to make it sound.
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Originally Posted by Lady Dragonfly I would also like to say a thing or two about so-called "dialogue options". It boils down to yes/no, basically. Nothing else in between. Are you bastard with us or against us? -I am against you bastards. - Then you bastard die. - No, you bastards die.  |
I really don't mind the fact that Geralt does the filler talk automatically when the game leaves the player with the dialog choices that actually matter and influence anything. And about the yes/no/neutrality thing, that's the whole point, you're forced by the extremes to take sides and since there is almost never any actual "good" side the choice can be difficult. I've spent minutes at a time just staring/playing guitar while trying to figure out what would be the most fitting choice for the kind of character I'm trying to play - unlike most (*cough*Bioware*cough*) RPGs where you just choose the goody-two-shoes response of the evil-jerk one.