Yes, I know all this. My point is you cannot win UNLESS you have aard II AND both enhancements. The game is generally easy up to that point. Then, suddenly, you get a hell of a fight on your hands, without any warning. Why was it necessary to throw in that stupid super-difficult boss encounter right after two (!) cutscenes? Do you think this is a sign of a good, clever game design?
I would also like to say a thing or two about so-called "dialogue options". It boils down to yes/no, basically. Nothing else in between. Are you bastard with us or against us? -I am against you bastards. - Then you bastard die. - No, you bastards die.
