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Originally Posted by dcb Absolutely. But however limited they may be, dialogue trees are, at the very least, interactive. Cutscenes are wholly non-interactive. They are a non-game. It's a movie. A two-option dialogue tree is a game. I'll take that any day. |
But you also dislike the two-option dialogue trees in this game because it changes interface, supposedly "removing you completely from the game world".
Yet, I've still not been explained why it is removing you from the game-world, neither one or the other.
You play a game in third person perspective, so you're never "in" the game world. Thus when it changes interface, it is still similar perspective, thus nothing changes. Just akin to many other CRPGs out there.
What is the conceptual difference between having a cut-scene telling you the story over many lines of text? Wherein is the "removal from the game world" over a cut-scene type dialog interface, over a text-based dialogue interface?
And so on....
You can say you dislike them from a subjective preference, but they aren't more removed from the game world in any way, then it would be if it were text and not graphics. It is only preferences.