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Old 11-06-2007, 03:41 PM
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Quote:
Originally Posted by dcb View Post
A GM-controlled NWN 1&2 games do this quite well. For this reason, I LOVE the idea of what NWN offers. Yes, the game itself has several limitations, but the idea of a real-life dynamic storyteller is definitely a huge step in the right direction of CRPGs, IMO.
<snip>
Yes, GM controlled being the keyword here, that not only requires more then one person, but a person who're "in charge". Try to script that behaviour for automatic execution and you run into the problems.
Thus, it can't really be used in comparison in my view, as it is multiplayer game vs. single player game.

Use the computer controlled NwN1+2 if you want to compare that aspect with The Witcher, and the interactivity in NwN1+2 is not at all higher then The Witcher, because dialogue and choices are very limited, and then again - compare it with almost any other single player CRPG out there, and you are very very locked in how to interact.
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